Dragon's Dogma is a game that is interested in the journey as it is the destination.
You need to go slow by walking at any place you're going, and at the same time you haven't been there before you might lost.
That slowness can be deadly in itself you get to experience the horror that is night in the Dragon's Dogma.
The sense of satisfaction of having overcome odds, making even a simple objective feel like a grand quest.
Dragon's Dogma only has a real bastion of civilisation, where all journeys get to begin and ends.